Bladeren bron

make spinners spin again

Niels Meyering 9 jaren geleden
bovenliggende
commit
5e961cca4e
2 gewijzigde bestanden met toevoegingen van 4 en 4 verwijderingen
  1. 1 1
      game/Assets/Prefabs/Player.prefab
  2. 3 3
      game/Assets/Scripts/Player.cs

+ 1 - 1
game/Assets/Prefabs/Player.prefab

@@ -1825,7 +1825,7 @@ MonoBehaviour:
     type: 2}
   muzzleLight: {fileID: 108365963384445830}
   gauge: {fileID: 4874332323323470}
-  fidgetSpin: 200
+  fidgetSpin: 60
 --- !u!135 &135266388922568280
 SphereCollider:
   m_ObjectHideFlags: 1

+ 3 - 3
game/Assets/Scripts/Player.cs

@@ -250,7 +250,7 @@ public class Player : MonoBehaviour
         }
     }
 
-    public float fidgetSpin = 200.0f;
+    public float fidgetSpin = 30.0f;
 
     int bulletCounter = 5;
     private void Shoot()
@@ -258,8 +258,8 @@ public class Player : MonoBehaviour
         var rb = Instantiate<Rigidbody>(bulletPrefab);
         rb.transform.position = gunTransform.position;
         rb.transform.forward = gunTransform.forward;
-        // rb.maxAngularVelocity = fidgetSpin;
-        // rb.AddTorque(transform.up * fidgetSpin, ForceMode.VelocityChange);
+        rb.maxAngularVelocity = 300;
+        rb.AddTorque(transform.up * fidgetSpin, ForceMode.VelocityChange);
         rb.AddForce(bulletForce * (transform.forward + Vector3.up * bulletUpBias), ForceMode.VelocityChange);
         Destroy(rb.gameObject, 2f);
         if (bulletCounter == 5)