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Merge branch 'master' of http://git.thirdlevel.gmbh/GameDevOS/LD39

Niels Meyering hace 9 años
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48131dfa57

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game/Assets/Scenes/ai basic test scene/NavMesh.asset


+ 115 - 0
game/Assets/Scripts/DayTimeManager.cs

@@ -0,0 +1,115 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public enum RotationAxis
+{
+	X, Y
+}
+
+public class DayTimeManager : MonoBehaviour {
+
+	public Light sunlight;
+	public float secondsPerDay; 
+
+	public RotationAxis rotAxis = RotationAxis.X; 
+
+	public float maxAngle = 50.0f;
+
+	private float _elapsedTime;
+
+	public float timeFactor {
+		get {
+			return _elapsedTime / secondsPerDay;
+		}
+	}
+
+	public DayTimeLabel dayTimeLabel {
+		get {
+			if (timeFactor >= 6.0f / 24.0f && timeFactor < 11.0f / 24.0f)
+			{
+				return DayTimeLabel.Morning;
+			}
+
+			if (timeFactor >= 11.0f / 24.0f && timeFactor < 17.0f / 24.0f)
+			{
+				return DayTimeLabel.Noon;
+			}
+
+			if (timeFactor >= 17.0f / 24.0f && timeFactor < 22.0f / 24.0f)
+			{
+				return DayTimeLabel.Evening;
+			}
+
+			if (timeFactor >= 23.0f / 24.0f && timeFactor < 24.0f / 24.0f)
+			{
+				return DayTimeLabel.Night;
+			}
+
+			if (timeFactor >= 0.0f / 24.0f && timeFactor < 6.0f / 24.0f)
+			{
+				return DayTimeLabel.Night;
+			}
+
+			return DayTimeLabel.Morning;
+		}
+	}
+
+	private float _timeDirection = 1.0f;
+
+	private Vector3 _position;
+	private Vector3 _rotation;
+
+	void Awake () {
+
+	}
+
+	// Use this for initialization
+	void Start () {
+		_position = sunlight.gameObject.transform.position;
+		_rotation = sunlight.gameObject.transform.rotation.ToEulerAngles();
+		Debug.Log("Got Rotation " + _rotation);
+	}
+	
+	// Update is called once per frame
+	void Update () {
+		
+		_elapsedTime += Time.deltaTime;
+		if (_elapsedTime >= secondsPerDay)
+		{
+			_elapsedTime = 0;
+		}
+
+		float intensityAngle = this.timeFactor * Mathf.PI;
+		sunlight.intensity = Mathf.Sin(intensityAngle);
+
+		float rotationDirection = Mathf.Sign(this.timeFactor - 0.5f);
+
+		Debug.Log("DayTimeLabel: " + dayTimeLabel.ToString());
+
+		switch (rotAxis)
+		{
+			case RotationAxis.X:
+			{
+				sunlight.gameObject.transform.rotation.SetEulerAngles(_rotation.x + rotationDirection * maxAngle, _rotation.y, _rotation.z);
+			} break;
+
+			case RotationAxis.Y:
+			{
+				sunlight.gameObject.transform.rotation.SetEulerAngles(_rotation.x, _rotation.y + rotationDirection * maxAngle, _rotation.z);
+			} break;
+		}
+
+	}
+
+	float FactorToDayTime(float factor)
+	{
+		return factor * 24.0f;
+	}
+
+	float DayTimeToFactor(float dayTime)
+	{
+		return dayTime / 24.0f;
+	}
+
+}

+ 12 - 0
game/Assets/Scripts/DayTimeManager.cs.meta

@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: fa3a4f9ebf76b4ac2bc610f0f6b7d935
+timeCreated: 1501347515
+licenseType: Free
+MonoImporter:
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 3 - 0
game/Assets/Scripts/Enemy/ChaseBehavior.cs

@@ -8,8 +8,11 @@ namespace EnemyAI
     {
         internal override Result Run(ref Blackboard blackboard)
         {
+            blackboard.navMeshAgent.isStopped = false;
+
             if (!blackboard.Night)
             {
+                blackboard.navMeshAgent.isStopped = true;
                 return Result.Failure;
             }
 

+ 13 - 3
game/Assets/Scripts/Enemy/Enemy.cs

@@ -11,9 +11,11 @@ public class Enemy : MonoBehaviour
     private float power = 1.0f;
     private enum PowerLevels { VeryLow, Low, Medium, High, Full}
     private EnemyAI.BehaviorController behaviorController;
-
+    private DayTimeManager dayTimeManager;
     private bool dead = false;
 
+
+
     void OnCollisionEnter(Collision collision)
     {
         if(!dead)
@@ -28,6 +30,8 @@ public class Enemy : MonoBehaviour
 	// Use this for initialization
 	void Start () 
     {
+        dayTimeManager = GameObject.FindObjectOfType<DayTimeManager>();
+
         behaviorController = new EnemyAI.BehaviorController();
         behaviorController.blackboard.navMeshAgent = GetComponent<UnityEngine.AI.NavMeshAgent>();
 	}
@@ -38,8 +42,14 @@ public class Enemy : MonoBehaviour
         if (!dead)
         {
             EnemyAI.Blackboard blackboard = behaviorController.blackboard;
-            // TODO get state
-            blackboard.Night = true;
+            if (dayTimeManager.dayTimeLabel == DayTimeLabel.Night)
+            {
+                blackboard.Night = true;
+            }
+            else
+            {
+                blackboard.Night = false;
+            }            
             blackboard.PlayerPosition = GameObject.FindGameObjectWithTag("Player").transform.position;
             blackboard.EnemyPosition = transform.position;
 

+ 9 - 0
game/Assets/Scripts/Enums.meta

@@ -0,0 +1,9 @@
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+guid: 8df9e3e9c8ec842fba6a97c9249612c5
+folderAsset: yes
+timeCreated: 1501345801
+licenseType: Free
+DefaultImporter:
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 6 - 0
game/Assets/Scripts/Enums/DayTimeLabel.cs

@@ -0,0 +1,6 @@
+public enum DayTimeLabel {
+	Morning,
+	Noon,
+	Evening,
+	Night
+}

+ 12 - 0
game/Assets/Scripts/Enums/DayTimeLabel.cs.meta

@@ -0,0 +1,12 @@
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+guid: d7d1a415653d04816a42df94ae8c818a
+timeCreated: 1501345819
+licenseType: Free
+MonoImporter:
+  serializedVersion: 2
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+  executionOrder: 0
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+  userData: 
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+ 12 - 0
game/Assets/Scripts/LevelManager.cs

@@ -0,0 +1,12 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.SceneManagement;
+
+public class LevelManager : MonoBehaviour 
+{
+    public void LoadMainGame()
+    {
+        SceneManager.LoadScene("Main");
+    }
+}

+ 12 - 0
game/Assets/Scripts/LevelManager.cs.meta

@@ -0,0 +1,12 @@
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+guid: ebd0f61ab37c2e140a2063be8e380bd5
+timeCreated: 1501360948
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+ 7 - 1
game/ProjectSettings/EditorBuildSettings.asset

@@ -4,4 +4,10 @@
 EditorBuildSettings:
   m_ObjectHideFlags: 0
   serializedVersion: 2
-  m_Scenes: []
+  m_Scenes:
+  - enabled: 1
+    path: Assets/Scenes/MenuScreen.unity
+    guid: ebead55dba555954a99488bc94cb9159
+  - enabled: 1
+    path: Assets/Scenes/Main.unity
+    guid: febe0ac5d03424919acd82e285ec70c9