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fix main menu not clickable

Niels 9 år sedan
förälder
incheckning
450c04d558
2 ändrade filer med 48 tillägg och 6 borttagningar
  1. 43 1
      game/Assets/Scenes/Main.unity
  2. 5 5
      game/Assets/Scenes/MenuScreen.unity

+ 43 - 1
game/Assets/Scenes/Main.unity

@@ -108,6 +108,48 @@ NavMeshSettings:
     tileSize: 256
     accuratePlacement: 0
   m_NavMeshData: {fileID: 23800000, guid: 90990caff53762d47a7e87513a7155d0, type: 2}
+--- !u!1001 &15799896
+Prefab:
+  m_ObjectHideFlags: 0
+  serializedVersion: 2
+  m_Modification:
+    m_TransformParent: {fileID: 0}
+    m_Modifications:
+    - target: {fileID: 4394077682102786, guid: 6a04fac6f7a8dea419c1a2e19e3bb8c8, type: 2}
+      propertyPath: m_LocalPosition.x
+      value: -30.6
+      objectReference: {fileID: 0}
+    - target: {fileID: 4394077682102786, guid: 6a04fac6f7a8dea419c1a2e19e3bb8c8, type: 2}
+      propertyPath: m_LocalPosition.y
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 4394077682102786, guid: 6a04fac6f7a8dea419c1a2e19e3bb8c8, type: 2}
+      propertyPath: m_LocalPosition.z
+      value: 11.7
+      objectReference: {fileID: 0}
+    - target: {fileID: 4394077682102786, guid: 6a04fac6f7a8dea419c1a2e19e3bb8c8, type: 2}
+      propertyPath: m_LocalRotation.x
+      value: -0
+      objectReference: {fileID: 0}
+    - target: {fileID: 4394077682102786, guid: 6a04fac6f7a8dea419c1a2e19e3bb8c8, type: 2}
+      propertyPath: m_LocalRotation.y
+      value: -0
+      objectReference: {fileID: 0}
+    - target: {fileID: 4394077682102786, guid: 6a04fac6f7a8dea419c1a2e19e3bb8c8, type: 2}
+      propertyPath: m_LocalRotation.z
+      value: -0
+      objectReference: {fileID: 0}
+    - target: {fileID: 4394077682102786, guid: 6a04fac6f7a8dea419c1a2e19e3bb8c8, type: 2}
+      propertyPath: m_LocalRotation.w
+      value: 1
+      objectReference: {fileID: 0}
+    - target: {fileID: 4394077682102786, guid: 6a04fac6f7a8dea419c1a2e19e3bb8c8, type: 2}
+      propertyPath: m_RootOrder
+      value: 17
+      objectReference: {fileID: 0}
+    m_RemovedComponents: []
+  m_ParentPrefab: {fileID: 100100000, guid: 6a04fac6f7a8dea419c1a2e19e3bb8c8, type: 2}
+  m_IsPrefabParent: 0
 --- !u!1001 &55854200
 Prefab:
   m_ObjectHideFlags: 0
@@ -6045,7 +6087,7 @@ Prefab:
     - target: {fileID: 114806071709842584, guid: 673629bba9f02458cacf9d13115e1078,
         type: 2}
       propertyPath: startTime
-      value: 3
+      value: 2
       objectReference: {fileID: 0}
     m_RemovedComponents: []
   m_ParentPrefab: {fileID: 100100000, guid: 673629bba9f02458cacf9d13115e1078, type: 2}

+ 5 - 5
game/Assets/Scenes/MenuScreen.unity

@@ -26,7 +26,7 @@ RenderSettings:
   m_AmbientIntensity: 1
   m_AmbientMode: 0
   m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
-  m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
+  m_SkyboxMaterial: {fileID: 2100000, guid: d5b33a3e6917b8e48972700472e4b053, type: 2}
   m_HaloStrength: 0.5
   m_FlareStrength: 1
   m_FlareFadeSpeed: 3
@@ -38,7 +38,7 @@ RenderSettings:
   m_ReflectionIntensity: 1
   m_CustomReflection: {fileID: 0}
   m_Sun: {fileID: 0}
-  m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1}
+  m_IndirectSpecularColor: {r: 0.18993923, g: 0.20715818, b: 0.29557535, a: 1}
 --- !u!157 &3
 LightmapSettings:
   m_ObjectHideFlags: 0
@@ -253,7 +253,7 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   m_Material: {fileID: 0}
   m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
-  m_RaycastTarget: 1
+  m_RaycastTarget: 0
   m_OnCullStateChanged:
     m_PersistentCalls:
       m_Calls: []
@@ -327,7 +327,7 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   m_Material: {fileID: 0}
   m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
-  m_RaycastTarget: 1
+  m_RaycastTarget: 0
   m_OnCullStateChanged:
     m_PersistentCalls:
       m_Calls: []
@@ -677,7 +677,7 @@ Camera:
   m_Enabled: 1
   serializedVersion: 2
   m_ClearFlags: 2
-  m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
+  m_BackGroundColor: {r: 0, g: 0, b: 0, a: 0}
   m_NormalizedViewPortRect:
     serializedVersion: 2
     x: 0