Forráskód Böngészése

enemySpawner tag, mock for spawners

DasGewehr 9 éve
szülő
commit
3a4ef63d8b

+ 12 - 0
game/Assets/Prefabs/SolarBotSpawner.prefab

@@ -55,6 +55,7 @@ GameObject:
   serializedVersion: 5
   m_Component:
   - component: {fileID: 4016758563413220}
+  - component: {fileID: 114228307958694658}
   m_Layer: 0
   m_Name: SolarBotSpawner
   m_TagString: Untagged
@@ -454,3 +455,14 @@ BoxCollider:
   serializedVersion: 2
   m_Size: {x: 1, y: 1, z: 1}
   m_Center: {x: 0, y: 0, z: 0}
+--- !u!114 &114228307958694658
+MonoBehaviour:
+  m_ObjectHideFlags: 1
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 100100000}
+  m_GameObject: {fileID: 1400659369070184}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: d546e31cd9a499a44a89424a0b8259e6, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 

+ 12 - 0
game/Assets/Scenes/Main.unity

@@ -2455,6 +2455,7 @@ GameObject:
   serializedVersion: 5
   m_Component:
   - component: {fileID: 1967258212}
+  - component: {fileID: 1967258213}
   m_Layer: 0
   m_Name: Enemies
   m_TagString: Untagged
@@ -2514,6 +2515,17 @@ Transform:
   m_Father: {fileID: 0}
   m_RootOrder: 7
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &1967258213
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_PrefabParentObject: {fileID: 0}
+  m_PrefabInternal: {fileID: 0}
+  m_GameObject: {fileID: 1967258211}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 5b57d2616c1b72447b09cfbe9e4595c1, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
 --- !u!4 &1968384511 stripped
 Transform:
   m_PrefabParentObject: {fileID: 4394077682102786, guid: 6a04fac6f7a8dea419c1a2e19e3bb8c8,

+ 18 - 0
game/Assets/Scripts/Enemy/EnemyManager.cs

@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class EnemyManager : MonoBehaviour {
+
+    private List<EnemySpawner> enemySpawners;
+
+	// Use this for initialization
+	void Start () {
+		
+	}
+	
+	// Update is called once per frame
+	void Update () {
+		
+	}
+}

+ 12 - 0
game/Assets/Scripts/Enemy/EnemyManager.cs.meta

@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 5b57d2616c1b72447b09cfbe9e4595c1
+timeCreated: 1501424459
+licenseType: Free
+MonoImporter:
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 16 - 0
game/Assets/Scripts/Enemy/EnemySpawner.cs

@@ -0,0 +1,16 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class EnemySpawner : MonoBehaviour {
+
+	// Use this for initialization
+	void Start () {
+		
+	}
+	
+	// Update is called once per frame
+	void Update () {
+		
+	}
+}

+ 12 - 0
game/Assets/Scripts/Enemy/EnemySpawner.cs.meta

@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: d546e31cd9a499a44a89424a0b8259e6
+timeCreated: 1501424411
+licenseType: Free
+MonoImporter:
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 1 - 0
game/ProjectSettings/TagManager.asset

@@ -7,6 +7,7 @@ TagManager:
   - Bullet
   - Station
   - DayTimeManager
+  - EnemySpawner
   layers:
   - Default
   - TransparentFX